Mistbound
The mist took our roads first. Then it took our names.
You are a wanderer stranded between worlds. Three lost memories wait above the forest paths, and an ancient hollow may be your way home. Beyond it, the journey descends into a darker world beneath the roots.
**Leave an echo. Find your way back.** Place a temporary echo with E, then press E again within eight seconds to return to it. Use it to explore uncertain paths and recover from risky jumps.
**Explore above and below.** Cross forest clearings, lakeside platforms and rootbound ruins before entering an extended cavern chapter with new enemies and a backstep lesson.
**Learn through play.** Double-jump, dash, climb and chain sword attacks. Face flying eyes, goblins, mushrooms, bats and skeleton swordsmen. New techniques are introduced along the route; the full guide lives in the pause menu.
### Controls
- A / D: move
- Space: jump / double jump
- J: attack / combo
- K or Shift: dash
- E: leave an echo / return to it
- W / S: climb and interact / crouch
- H: heal
- Q: backstep, unlocked in the caverns
- Esc: pause, field guide and audio settings
### Before you begin
Play in a desktop browser with a keyboard. Click inside the game to focus it; fullscreen is recommended. Music and sound can be toggled in the pause menu.
Progress is saved locally in your browser. Clearing site data can erase it; saves do not transfer between devices.
This is an early public build. The forest and cavern journey are playable; balance and polish are still in development. Feedback on combat, navigation and browser performance is welcome.
### Credits and production
Made with Godot. Character art by Merakintsugi; forest art by Anokolisa; additional creatures by LuizMelo and MoikMellah; cavern art by ansimuz; UI by Kenney and Pace Smith; Pixelify Sans font. Music: Forest Whisper Theme by Cleyton Kauffman. Sound effects by Kenney and Tuomo Untinen (Reemax).
RPG Sound Package by Tuomo Untinen (Reemax) is used under CC BY 3.0: https://opengameart.org/content/rpg-sound-package — https://creativecommons.org/licenses/by/3.0/ . Runtime volume and movement playback pitch are adjusted.
| Updated | 10 days ago |
| Published | 15 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | LULI |
| Genre | Platformer |
| Made with | Godot |
| Content | No generative AI was used |




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